WindowsPipeServerSocket

Constructors

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constructor(path: String)

Functions

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open fun accept(): Socket
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open fun bind(endpoint: SocketAddress)
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open fun close()
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open fun getLocalPort(): Int
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open fun <T> getOption(name: SocketOption<T>): T
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open fun getSoTimeout(): Int
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open fun isBound(): Boolean
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open fun isClosed(): Boolean
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open fun <T> setOption(name: SocketOption<T>, value: T): ServerSocket
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open fun setPerformancePreferences(connectionTime: Int, latency: Int, bandwidth: Int)
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open fun setReceiveBufferSize(size: Int)
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open fun setReuseAddress(on: Boolean)
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open fun setSoTimeout(timeout: Int)
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open fun toString(): String