default

fun default(glow: PlatformGlow = PlatformGlow.None, focusedGlow: PlatformGlow = glow, pressedGlow: PlatformGlow = glow, selectedGlow: PlatformGlow = glow, focusedSelectedGlow: PlatformGlow = focusedGlow, pressedSelectedGlow: PlatformGlow = glow): PlatformSurfaceGlow.Selectable(source)